Difference between revisions of "Stats"
Line 1: | Line 1: | ||
[[Category:Systems]] | [[Category:Systems]] | ||
− | + | Stats are the objective measure of your character’s skill in a certain area, and should be viewed as a guideline to what they can accomplish IC. In addition to day-to-day flavor, skills play an important role in combat, creation, discovery, and other occurrences that require the roll of an OOC dice. As you progress through each class tier, you will be able to increase your abilities as you see fit. A character can never exceed 30 in any one stat. | |
− | == | + | |
+ | === Dexterity (DEX) === | ||
+ | Measurement of stealth and speed. A character high in dexterity will be better at spying, sneaking, and fleeing, as well as more aware of their surroundings. Dex is the core stat for Informants. | ||
+ | |||
+ | === Prowess (PRO) === | ||
+ | Measurement of physical ability. A character high in prowess will be better at combat skills, brute physical strength, and weapon use. Prowess is the core stat for Militants. | ||
+ | |||
+ | === Attunement (ATN) === | ||
+ | Measurement of connection to magic. A character high in Attunement will be better at channeling and controlling magic. Attunement is the core stat for mages. | ||
+ | |||
+ | === Health (HLT) === | ||
+ | Measurement of personal health and healing ability. A character high in health will be able to withstand more punishment, and restore more HP when healing others. Health is the core stat for medic-track survivors. | ||
+ | |||
+ | === Fortune (FOR) === | ||
+ | Measurement of fortune, both inherently and the ability to create it. A character with high fortune will be able to craft higher value items, and will be more likely to encounter favorable random events in the world. Fortune is the core stat for scavenger-track survivors. | ||
+ | |||
+ | == Stat Increases == | ||
+ | === Training === | ||
+ | A thread spent training a specific stat. At least 4 of your posts must be focused on training the chosen stat. A character can redeem 5 stats per season. As your stat level goes up, so does the cost to train them! It takes 1 finished thread per stat level 6-10, 2 for 11-15, 3 for 16-20, 4 for 21-25, and 5 for 26-30. | ||
+ | |||
+ | === Current Events === | ||
+ | Some current events will give stat points as rewards for participating! |
Revision as of 21:24, 2 June 2023
Stats are the objective measure of your character’s skill in a certain area, and should be viewed as a guideline to what they can accomplish IC. In addition to day-to-day flavor, skills play an important role in combat, creation, discovery, and other occurrences that require the roll of an OOC dice. As you progress through each class tier, you will be able to increase your abilities as you see fit. A character can never exceed 30 in any one stat.
Contents
Dexterity (DEX)
Measurement of stealth and speed. A character high in dexterity will be better at spying, sneaking, and fleeing, as well as more aware of their surroundings. Dex is the core stat for Informants.
Prowess (PRO)
Measurement of physical ability. A character high in prowess will be better at combat skills, brute physical strength, and weapon use. Prowess is the core stat for Militants.
Attunement (ATN)
Measurement of connection to magic. A character high in Attunement will be better at channeling and controlling magic. Attunement is the core stat for mages.
Health (HLT)
Measurement of personal health and healing ability. A character high in health will be able to withstand more punishment, and restore more HP when healing others. Health is the core stat for medic-track survivors.
Fortune (FOR)
Measurement of fortune, both inherently and the ability to create it. A character with high fortune will be able to craft higher value items, and will be more likely to encounter favorable random events in the world. Fortune is the core stat for scavenger-track survivors.
Stat Increases
Training
A thread spent training a specific stat. At least 4 of your posts must be focused on training the chosen stat. A character can redeem 5 stats per season. As your stat level goes up, so does the cost to train them! It takes 1 finished thread per stat level 6-10, 2 for 11-15, 3 for 16-20, 4 for 21-25, and 5 for 26-30.
Current Events
Some current events will give stat points as rewards for participating!