Difference between revisions of "Leveling"

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=== Survivor: Clinic ===
 
=== Survivor: Clinic ===
 
A clinic is a gathering of medical minds to give back to the community. Often held in lower income areas, clinics offer free healing to anyone who needs it, as well as an opportunity for instruction from more experienced practitioners for those still mastering their crafts.
 
A clinic is a gathering of medical minds to give back to the community. Often held in lower income areas, clinics offer free healing to anyone who needs it, as well as an opportunity for instruction from more experienced practitioners for those still mastering their crafts.
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== Leveling Tiers ==
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=== Tier 1 ===
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==== General Requirements ====
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* None!

Revision as of 21:22, 2 June 2023

See also: Vocations, Stats

As you spend time in Kotoll, your character will gain skills and stats, and you will be able to tailor and direct the areas where they grow. The system works on the basis of Tier Levels (TL), and each vocation has 5 TLs. As your character gains experience in an area, they will be able to put points into that vocation’s base skills and, eventually, increase their TL. The requirements to level up each vocation can be found below, within the leveling tier subsection. When a character unlocks a new TL in a vocation, they gain all the skills associated with that TL, regardless of their primary vocation.

Every character can gain levels in any vocation; however, the number of times a character can level up is limited. A character can only reach T5 in one vocation, T4 in two vocations, T3 in 3 vocations, and so on. This means that at maximum level, a characters vocation spread will look something like this: T1 Mage | T2 Informant | T3 Survivor | T4 Artisan | T5 Militant

Your Primary Vocation (PV) is the one you currently have the highest TL in. If you have equivalent TLs in more than one vocation, you must choose one as your primary. PV is used to calculate your character’s active income potential. During character creation, your choice of PV will affect starting skills and stats.

Your highest TL vocation is considered your primary. However, you do not need to keep the same primary vocation as you level up. For example, a character who joins as a T2 Informant may opt to focus leveling up Mage; in that case, once they reached T2 they would be able to choose Mage as their new PV. You can always change the vocation you choose to prioritize, just know that there are limits to how many vocations can reach a given level!

The option to respec your vocations will be added in the future.

All characters start with their choice of PV at T2. You do not need to retroactively fulfill the T1 and T2 requirements for this vocation.

Core Quests

Each vocation has a core quest they must complete in order to progress in tier. Usually done by a group, CQs will be initially admin-run, though once a player reaches T4 in their vocation they will be able to run CQs themselves for leveling credits and rewards!

Mage: Pilgrimage

A pilgrimage is a time of reflection and expansion. Mages who participate in a pilgrimage will be expected to spend multiple days becoming attuned to the needs of their environment they live in. Mages make their first pilgrimage alone; all subsequent ones are done in the company of other mages.

Militant: Tournament

Tournaments are held often in Kotoll, and are a way for those who excel in martial arts to demonstrate and practice their skill. Often hosted by a militant or group of militants that have already found renown, they involve tests of prowess and may involve dueling, simulated skirmish, or even battling beasts.

Informant: Stakeout

When a higher ranking informant has a particular target in mind, they may enlist other spies to assist in information and infiltration. Whether orchestrated between noble houses, feuding merchants, or simple Plates vs Drench, stakeouts offer informants an opportunity to show just how sneaky they can be - or how adept they are at protecting their secrets!

Artisan: Workshop

A workshop is a gathering of artisans to exchange ideas and create new products. Under the guidance of a master craftsman, artisans of different specialties come together to produce a structure, performance, improvement, or item - the end result of which is a commission fee split between those who help!

Survivor: Expedition

An expedition is just that: an exploratory journey into an area previously poorly mapped or explored. Varying in risk, expeditions may feature traps, beasts, or simply pleasant walks in the wood. The end goal of an expedition is to find something new, be it valuable lore or unique items.

Survivor: Clinic

A clinic is a gathering of medical minds to give back to the community. Often held in lower income areas, clinics offer free healing to anyone who needs it, as well as an opportunity for instruction from more experienced practitioners for those still mastering their crafts.

Leveling Tiers

Tier 1

General Requirements

  • None!