Fireball
Requirements: Fire Manipulation
Tags: Mage
- Throw a small fireball (4in/10cm radius)
- Throw a medium fireball (8in/20cm radius)
- Throw a large fireball (12in/30cm radius)
- Throw an extra large fireball (20in/50cm radius)
Shape Wood
Requirements: Wood Manipulation
Tags: Mage
- Can shape wood into a small new shape once per thread
- Can shape wood into a medium new shape once per thread.
- Can shape wood into a large new shape once per thread.
- Can shape wood into a new extra large shape once per thread.
Metalworking
Requirements: Metal Manipulation
Tags: Mage
- Can shape metal into a small new shape once per thread.
- Can shape metal into a medium new shape once per thread
- Can shape metal into a large new shape once per thread
- Can shape metal into an extra large new shape once per thread.
Lightning Strike
Requirements: Lightning Manipulation
Tags: Mage
- Can call down a small lightning strike (3 post cooldown).
- Can call down a medium lightning strike (3 post cooldown).
- Can call down a large lightning strike (3 post cooldown)
- Can call down up to 3 lightning strikes once per thread.
Electrician
Requirements: Electricity Manipulation
Tags: Mage
- Can imbue electricity into a small object once per thread.
- Can imbue electricity into a medium object once per thread
- Can imbue electricity into a large object once per thread.
- Can imbue electricity into an extra large object once per thread
Gusts
Requirements: Wind Manipulation
Tags: Mage
- Stuff
- Stuff
- Stuff
- Stuff
Rainfall
Requirements: Water Manipulation
Tags: Mage
- Stuff
- Stuff
- Stuff
- Stuff
Wavemaker
Requirements: Water Manipulation
Tags: Mage
- Stuff
- Stuff
- Stuff
- Stuff
Manifest Light
Requirements: Light Manipulation
Tags: Mage
- Can turn light into a small tangible object of any shape once per thread (lasts until the end of thread)
- Can turn light into a medium tangible object of any shape once per thread (last until the end of thread)
- Can turn light into a large tangible object of any shape once per thread (lasts until the end of thread)
- Can turn light into an extra large tangible object of any shape once per thread (lasts until the end of thread)
Flashbang
Requirements: Light Manipulation
Tags: Mage
- Create a small flashbang (4in/10cm radius)
- Create a medium flashbang (8in/20cm radius)
- Create a large flashbang (12in/30cm radius)
- Create an extra large flashbang (20in/50cm radius)
Manifest Shadow
Requirements: Shadow Manipulation
Tags: Manipulation
- Can turn shadow into a small tangible object of any shape once per thread (lasts until the end of thread).
- Can turn shadow into a medium tangible object of any shape once per thread (lasts until the end of thread)
- Can turn shadow into a large tangible object of any shape once per thread (lasts until the end of thread)
- Can turn shadow into an extra large tangible object of any shape once per thread (lasts until the end of the thread)
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Bloodworking
Requirements: Blood Manipulation
Tags: Mage
- Stuff
- Stuff
- Stuff
- Stuff
Poison Enhancer
Requirements: Poison Manipulation
Tags: Mage
- Can imbue poison into a small object once per thread.
- Can imbue poison into a medium object once per thread
- Can imbue poison into a large object once per thread
- Can imbue poison into an extra large object once per thread
Disease Control
Requirements: Disease Manipulation
Tags: Mage
- Stuff
- Stuff
- Stuff
- Stuff
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Alternate Persona
Requirements: Illusion
Tags: Informant
- Can change the appearance of the face.
- Can change the appearance of the face and torso
- Can change the appearance of the entire body
- Can change the appearance of the entire body as well as voice
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Chameleon
Requirements: Camouflage
Tags: Informant/Scavenger
- Can blend quarter of body size into background
- Can blend half of body size into background
- Can blend three quarters of body into background
- Can blend entire body into background
Forgery
Requirements: Creation
Tags: Informant
- Forge a signature
- Forge handwriting
- Forge word patterns/linguistics
- Forge all communication
Snatch
Requirements: Stealth
Tags: Informant
- Attempt to kidnap a person 1 time a year.
- Attempt to kidnap a person 2 times a year.
- Attempt to kidnap a person 3 times a year.
- Attempt to kidnap a person 4 times a year.
Detection
Tags: Informant
- Can scan 1 thread per season for potential spies.
- Can scan 2 threads per season for potential spies.
- Can scan 3 threads per season for potential spies.
- Can scan 4 threads per season for potential spies.
Sticky Fingers
Requirements: Stealth
Tags: Informant
- Attempt to steal an item 1 time per season.
- Attempt to steal an item 2 times per season.
- Attempt to steal an item 3 times per season.
- Attempt to steal an item 4 times per season.
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Rallying Cry
Requirements: Persuasion
Tags: Militant
- Once per thread you can rally your allies, adding +1 to their rolls.
- Once per thread you can rally your allies, adding +2 to their rolls.
- Once per thread you can rally your allies, adding +3 to their rolls.
- Once per thread you can rally your allies, giving them advantage on their rolls.
Shrug it Off
Tags: Militant
- Attempt to shrug off a quarter of damage once per thread in combat.
- Attempt to shrug off a quarter of damage twice per thread in combat.
- Attempt to shrug off half of damage taken once per thread in combat.
- Attempt to shrug off half of damage taken, rolled with advantage, once per thread in combat.
Fight Me!
Tags: Militant
- Attempt to take an enemy’s focus once per thread in combat.
- Attempt to take an enemy’s focus twice per thread in combat.
- Attempt to take up to two enemies focus twice per thread in combat.
- Attempt to take up to three enemies focus twice per thread in combat with advantage.
Shields
Tags: Militant
- Able to create a small shield to cover half a person.
- Able to create a medium shield to cover 1 person.
- Able to create a large shield to cover 3 people.
- Able to create an extra large shield to cover 5 people.
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Field Work
Requirements: Resourcefulness OR Identify Disease/Illness
Tags: Healer
- Attempt to use resources in a 3ft/1m area to create a health pack.
- Attempt to use resources in a 16ft/5m area to create a health pack.
- Attempt to use resources in a 30ft/9m area to create a health pack.
- Attempt to use resources in a 50ft/15m area to create a health pack.
Advanced Healing
Tags: Healer
- Add a quarter of your HLT modifier to a healing roll (3 post cooldown.)
- Add half of your HLT modifier to a healing roll (3 post cooldown)
- Add three quarters of your HLT modifier to a healing roll (3 post cool down)
- Add your HLT modifier to a healing roll (3 post cooldown)
Multiheal
Tags: Healer
- Can attempt to minorly heal up to 2 injuries per thread.
- Can attempt to minorly heal up to 3 injuries per thread.
- Can attempt to heal up to 3 injuries per thread with HLT modifier.
- Can attempt to heal up to 3 injuries per thread with HLT modifier and advantage.
Surgery
Tags: Healer
- Can perform a small surgery per thread.
- Can perform a medium sized surgery per thread
- Can perform a large surgery per thread
- Can perform a large and complex surgery per thread
Augment
Requirements: Metalworking/Electrician
Tags: Mage, Healer
- Create and attach 1 small sized augment per thread.
- Create and attach 1 medium sized augment per thread.
- Create and attach 1 large size augment per thread.
- Create and attach up to 3 large size augments per thread.
Cure Wounds
Tags: Healer
- Can cure a palm sized wound once per thread.
- Can cure a small size wound once per thread.
- Can cure a medium size wound once per thread.
- Can cure a large size wound once per thread.
Bind Wounds
Tags: Healer
- Can bind a palm sized wound to last through the end of the thread.
- Can bind a small sized wound to last through the end of the thread.
- Can bind a medium sized wound to last through the end of the thread.
- Can bind a large sized wound to last through the end of the thread.
Homebrew
Requirements: Resourcefulness, Identify Diseases/Illness
Tags: Healer, Scavenger
- Can create a small homemade health kit once per thread.
- Can create a medium homemade health kit once per thread
- Can create a large homemade health kit once per thread.
- Can create up to 2 large homemade health kits, once per thread.
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Create Traps
Tags: Scavenger
- Create a palm sized trap (3in/7.5cm)
- Create a small sized trap (6in/15cm)
- Create a medium sized trap (10in/25cm)
- Create a large sized trap (16in/40cm)
Area Scan
Tags: Scavenger
- Attempt to scan a 3ft/1m area for anything of note.
- Attempt to scan a 16ft/5m area for anything of note.
- Attempt to scan a 30ft/9m area for anything of note.
- Attempt to scan a 50ft/15m area for anything of note.
Communicate with Wildlife
Tags: Scavenger
- Attempt to compel a small fauna 1 time per thread.
- Attempt to compel 3 small fauna 3 times per thread.
- Attempt to compel 1 medium fauna 3 times per thread.
- Attempt to compel 1 large fauna 1 time per thread.
Create Explosions
Tags: Scavenger
- Create a palm sized explosion
- Create a small size explosion
- Create a medium size explosion
- Create a large size explosion
Lucky Find
Requirements: Lucky
Tags: Scavenger
- Perform a search action with 5% chance of success
- Perform a search action with 15% chance of success
- Perform a search action with 30% chance of success
- Perform a search action with 50% chance of success
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Creation
Tags: Mage, Informant, Scavenger, Healer, Militant
- Able to create a mundane small sized object.
- Able to create a mundane medium sized object.
- Able to create a mundane large size object.
- Able to infuse magic into small to large sized objects.
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