Abilities

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Abilities are skills or benefits you can gain as your character levels up (see Levelling).

The following table shows all abilities available to choose from. There are active abilities and passive abilities.

Active Abilities

Mage Informant Militant Healer Scavenger General

Fireball

Requirements: Fire Manipulation
Tags: Mage

  1. Throw a small fireball (4in/10cm radius)
  2. Throw a medium fireball (8in/20cm radius)
  3. Throw a large fireball (12in/30cm radius)
  4. Throw an extra large fireball (20in/50cm radius)


Shape Wood

Requirements: Wood Manipulation
Tags: Mage

  1. Can shape wood into a small new shape once per thread
  2. Can shape wood into a medium new shape once per thread.
  3. Can shape wood into a large new shape once per thread.
  4. Can shape wood into a new extra large shape once per thread.


Metalworking

Requirements: Metal Manipulation

Tags: Mage

  1. Can shape metal into a small new shape once per thread.
  2. Can shape metal into a medium new shape once per thread
  3. Can shape metal into a large new shape once per thread
  4. Can shape metal into an extra large new shape once per thread.


Lightning Strike

Requirements: Lightning Manipulation

Tags: Mage

  1. Can call down a small lightning strike (3 post cooldown).
  2. Can call down a medium lightning strike (3 post cooldown).
  3. Can call down a large lightning strike (3 post cooldown)
  4. Can call down up to 3 lightning strikes once per thread.


Electrician

Requirements: Electricity Manipulation

Tags: Mage

  1. Can imbue electricity into a small object once per thread.
  2. Can imbue electricity into a medium object once per thread
  3. Can imbue electricity into a large object once per thread.
  4. Can imbue electricity into an extra large object once per thread


Gusts

Requirements: Wind Manipulation

Tags: Mage

  1. Stuff
  2. Stuff
  3. Stuff
  4. Stuff


Rainfall

Requirements: Water Manipulation

Tags: Mage

  1. Stuff
  2. Stuff
  3. Stuff
  4. Stuff



Wavemaker

Requirements: Water Manipulation

Tags: Mage

  1. Stuff
  2. Stuff
  3. Stuff
  4. Stuff


Manifest Light

Requirements: Light Manipulation

Tags: Mage

  1. Can turn light into a small tangible object of any shape once per thread (lasts until the end of thread)
  2. Can turn light into a medium tangible object of any shape once per thread (last until the end of thread)
  3. Can turn light into a large tangible object of any shape once per thread (lasts until the end of thread)
  4. Can turn light into an extra large tangible object of any shape once per thread (lasts until the end of thread)


Flashbang

Requirements: Light Manipulation

Tags: Mage

  1. Create a small flashbang (4in/10cm radius)
  2. Create a medium flashbang (8in/20cm radius)
  3. Create a large flashbang (12in/30cm radius)
  4. Create an extra large flashbang (20in/50cm radius)


Manifest Shadow

Requirements: Shadow Manipulation

Tags: Manipulation

  1. Can turn shadow into a small tangible object of any shape once per thread (lasts until the end of thread).
  2. Can turn shadow into a medium tangible object of any shape once per thread (lasts until the end of thread)
  3. Can turn shadow into a large tangible object of any shape once per thread (lasts until the end of thread)
  4. Can turn shadow into an extra large tangible object of any shape once per thread (lasts until the end of the thread)

.

Bloodworking

Requirements: Blood Manipulation

Tags: Mage

  1. Stuff
  2. Stuff
  3. Stuff
  4. Stuff


Poison Enhancer

Requirements: Poison Manipulation

Tags: Mage

  1. Can imbue poison into a small object once per thread.
  2. Can imbue poison into a medium object once per thread
  3. Can imbue poison into a large object once per thread
  4. Can imbue poison into an extra large object once per thread


Disease Control

Requirements: Disease Manipulation

Tags: Mage

  1. Stuff
  2. Stuff
  3. Stuff
  4. Stuff


Alternate Persona

Requirements: Illusion

Tags: Informant

  1. Can change the appearance of the face.
  2. Can change the appearance of the face and torso
  3. Can change the appearance of the entire body
  4. Can change the appearance of the entire body as well as voice

.


Chameleon

Requirements: Camouflage

Tags: Informant/Scavenger

  1. Can blend quarter of body size into background
  2. Can blend half of body size into background
  3. Can blend three quarters of body into background
  4. Can blend entire body into background



Forgery

Requirements: Creation

Tags: Informant

  1. Forge a signature
  2. Forge handwriting
  3. Forge word patterns/linguistics
  4. Forge all communication


Snatch

Requirements: Stealth

Tags: Informant

  1. Attempt to kidnap a person 1 time a year.
  2. Attempt to kidnap a person 2 times a year.
  3. Attempt to kidnap a person 3 times a year.
  4. Attempt to kidnap a person 4 times a year.


Detection

Tags: Informant

  1. Can scan 1 thread per season for potential spies.
  2. Can scan 2 threads per season for potential spies.
  3. Can scan 3 threads per season for potential spies.
  4. Can scan 4 threads per season for potential spies.


Sticky Fingers

Requirements: Stealth

Tags: Informant

  1. Attempt to steal an item 1 time per season.
  2. Attempt to steal an item 2 times per season.
  3. Attempt to steal an item 3 times per season.
  4. Attempt to steal an item 4 times per season.


Rallying Cry

Requirements: Persuasion

Tags: Militant

  1. Once per thread you can rally your allies, adding +1 to their rolls.
  2. Once per thread you can rally your allies, adding +2 to their rolls.
  3. Once per thread you can rally your allies, adding +3 to their rolls.
  4. Once per thread you can rally your allies, giving them advantage on their rolls.



Shrug it Off

Tags: Militant

  1. Attempt to shrug off a quarter of damage once per thread in combat.
  2. Attempt to shrug off a quarter of damage twice per thread in combat.
  3. Attempt to shrug off half of damage taken once per thread in combat.
  4. Attempt to shrug off half of damage taken, rolled with advantage, once per thread in combat.


Fight Me!

Tags: Militant

  1. Attempt to take an enemy’s focus once per thread in combat.
  2. Attempt to take an enemy’s focus twice per thread in combat.
  3. Attempt to take up to two enemies focus twice per thread in combat.
  4. Attempt to take up to three enemies focus twice per thread in combat with advantage.


Shields

Tags: Militant

  1. Able to create a small shield to cover half a person.
  2. Able to create a medium shield to cover 1 person.
  3. Able to create a large shield to cover 3 people.
  4. Able to create an extra large shield to cover 5 people.


Field Work

Requirements: Resourcefulness OR Identify Disease/Illness

Tags: Healer

  1. Attempt to use resources in a 3ft/1m area to create a health pack.
  2. Attempt to use resources in a 16ft/5m area to create a health pack.
  3. Attempt to use resources in a 30ft/9m area to create a health pack.
  4. Attempt to use resources in a 50ft/15m area to create a health pack.


Advanced Healing

Tags: Healer

  1. Add a quarter of your HLT modifier to a healing roll (3 post cooldown.)
  2. Add half of your HLT modifier to a healing roll (3 post cooldown)
  3. Add three quarters of your HLT modifier to a healing roll (3 post cool down)
  4. Add your HLT modifier to a healing roll (3 post cooldown)


Multiheal

Tags: Healer

  1. Can attempt to minorly heal up to 2 injuries per thread.
  2. Can attempt to minorly heal up to 3 injuries per thread.
  3. Can attempt to heal up to 3 injuries per thread with HLT modifier.
  4. Can attempt to heal up to 3 injuries per thread with HLT modifier and advantage.


Surgery

Tags: Healer

  1. Can perform a small surgery per thread.
  2. Can perform a medium sized surgery per thread
  3. Can perform a large surgery per thread
  4. Can perform a large and complex surgery per thread


Augment

Requirements: Metalworking/Electrician

Tags: Mage, Healer

  1. Create and attach 1 small sized augment per thread.
  2. Create and attach 1 medium sized augment per thread.
  3. Create and attach 1 large size augment per thread.
  4. Create and attach up to 3 large size augments per thread.

Cure Wounds

Tags: Healer

  1. Can cure a palm sized wound once per thread.
  2. Can cure a small size wound once per thread.
  3. Can cure a medium size wound once per thread.
  4. Can cure a large size wound once per thread.


Bind Wounds

Tags: Healer

  1. Can bind a palm sized wound to last through the end of the thread.
  2. Can bind a small sized wound to last through the end of the thread.
  3. Can bind a medium sized wound to last through the end of the thread.
  4. Can bind a large sized wound to last through the end of the thread.


Homebrew

Requirements: Resourcefulness, Identify Diseases/Illness

Tags: Healer, Scavenger

  1. Can create a small homemade health kit once per thread.
  2. Can create a medium homemade health kit once per thread
  3. Can create a large homemade health kit once per thread.
  4. Can create up to 2 large homemade health kits, once per thread.
Create Traps

Tags: Scavenger

  1. Create a palm sized trap (3in/7.5cm)
  2. Create a small sized trap (6in/15cm)
  3. Create a medium sized trap (10in/25cm)
  4. Create a large sized trap (16in/40cm)

Area Scan

Tags: Scavenger

  1. Attempt to scan a 3ft/1m area for anything of note.
  2. Attempt to scan a 16ft/5m area for anything of note.
  3. Attempt to scan a 30ft/9m area for anything of note.
  4. Attempt to scan a 50ft/15m area for anything of note.


Communicate with Wildlife

Tags: Scavenger

  1. Attempt to compel a small fauna 1 time per thread.
  2. Attempt to compel 3 small fauna 3 times per thread.
  3. Attempt to compel 1 medium fauna 3 times per thread.
  4. Attempt to compel 1 large fauna 1 time per thread.


Create Explosions

Tags: Scavenger

  1. Create a palm sized explosion
  2. Create a small size explosion
  3. Create a medium size explosion
  4. Create a large size explosion


Lucky Find

Requirements: Lucky

Tags: Scavenger

  1. Perform a search action with 5% chance of success
  2. Perform a search action with 15% chance of success
  3. Perform a search action with 30% chance of success
  4. Perform a search action with 50% chance of success
Creation

Tags: Mage, Informant, Scavenger, Healer, Militant

  1. Able to create a mundane small sized object.
  2. Able to create a mundane medium sized object.
  3. Able to create a mundane large size object.
  4. Able to infuse magic into small to large sized objects.


Passive Abilities