Classes
Classes for your characters to choose from. This will signify whether they're a new arrival, the old blood, or somewhere in between.
Immigrant
Immigrants come from other countries throughout the world, visiting the unique country of Kotoll. It’s likely common that they arrive via boat or plane, given that Kotoll is nearly 90% surrounded by water with a small inlet north that may allow for some of the Immigrants to arrive through. This is the perfect class for those that don’t quite fit into the world of Kotoll but you still want that character to partake within the world. They have a harder time making a name for themselves within Kotoll, but that doesn’t mean it’s impossible.
- Immigrants start with +3 Fortune.
Proletariat
Kotollians who belong to the common class. Stepped on, spat on, and generally put upon by the higher ups, the proletariat of Kotoll are a hard sort of people, used to doing what they must to get by. This group is considered the majority, the ones that do all the nitty gritty to keep the country running.
- Proletariat characters start with +3 in any stat.
Specialist
Characters who serve in a military or mercenary capacity (whether focused in spycraft, combat, or survival), are considered specialists. They’re seen as slightly lower class to the Bourgeoisie and the Aristocrats, but slightly higher to the Proletariats and Immigrants of the country.
- Specialists start with +3 Dexterity, Health, or Prowess.
Bourgeoisie
Kotollians who work and live in the upper levels of society, usually as artisans, mages, or medics. Often connected to the nobility, they live comfortable lives compared to their proletariat brethren. You can often work your way up to this background if you have enough money to buy your way in.
- Bourgeoisie start with +2 in any stat.
Aristocrat
The top of the top, Aristocrats are part of the nobility, whether by virtue or birth. Though things have come easier to them than many other Kotollians, they also tend to be softer, not quite as skillful as their hard-working cousins (but they typically have the money to make up for it).
- Aristocrats start with +1 to all skills and bonus currency.