Difference between revisions of "Leveling"
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− | + | [[Category:Systems]] | |
+ | :''See also: [[Vocations]], [[Stats]]'' | ||
+ | |||
+ | This article assumes that you have first read about the different [[Vocations]]. | ||
+ | |||
+ | As you spend time in Kotoll, your character will gain skills and stats, and you will be able to tailor and direct the areas where they grow. The system works on the basis of tiers, and each vocation has 5 tiers. The requirements to level up each vocation can be found below, within the leveling tier subsection. | ||
+ | |||
+ | All characters start with their choice of Primary Vocation at T2. You do not need to retroactively fulfill the T1 and T2 requirements for this vocation. | ||
+ | |||
+ | == Multiclassing == | ||
+ | Every character can gain levels in any vocation; however, the number of times a character can level up is limited. A character can only reach T5 in one vocation, T4 in two vocations, T3 in 3 vocations, and so on. This means that at maximum level, a characters vocation spread will look something like this: T1 Mage | T2 Informant | T3 Survivor | T4 Artisan | T5 Militant | ||
+ | |||
+ | This means that a character is not required to "max out" the vocation they joined as - you can always choose to change their primary vocation by leveling the new one up and surpassing the old. So for example, a character that joins as a Mage may at any time decide it would rather pursue the Informant track, and focus on leveling that up instead. | ||
+ | |||
+ | The system/cost for respeccing your vocations will be fleshed out in the future. | ||
+ | |||
+ | == Core Quests == | ||
+ | Each vocation has a core quest they must complete in order to progress in tier. Usually done by a group, CQs will be initially admin-run, though once a player reaches T4 in their vocation they will be able to run CQs themselves for leveling credits and rewards! | ||
+ | |||
+ | === Mage: Pilgrimage === | ||
+ | A pilgrimage is a time of reflection and expansion. Mages who participate in a pilgrimage will be expected to spend multiple days becoming attuned to the needs of their environment they live in. Mages make their first pilgrimage alone; all subsequent ones are done in the company of other mages. | ||
+ | |||
+ | === Militant: Tournament === | ||
+ | Tournaments are held often in Kotoll, and are a way for those who excel in martial arts to demonstrate and practice their skill. Often hosted by a militant or group of militants that have already found renown, they involve tests of prowess and may involve dueling, simulated skirmish, or even battling beasts. | ||
+ | |||
+ | === Informant: Stakeout === | ||
+ | When a higher ranking informant has a particular target in mind, they may enlist other spies to assist in information and infiltration. Whether orchestrated between noble houses, feuding merchants, or simple Plates vs Drench, stakeouts offer informants an opportunity to show just how sneaky they can be - or how adept they are at protecting their secrets! | ||
+ | |||
+ | === Artisan: Workshop === | ||
+ | A workshop is a gathering of artisans to exchange ideas and create new products. Under the guidance of a master craftsman, artisans of different specialties come together to produce a structure, performance, improvement, or item - the end result of which is a commission fee split between those who help! | ||
+ | |||
+ | === Survivor: Expedition === | ||
+ | An expedition is just that: an exploratory journey into an area previously poorly mapped or explored. Varying in risk, expeditions may feature traps, beasts, or simply pleasant walks in the wood. The end goal of an expedition is to find something new, be it valuable lore or unique items. | ||
+ | |||
+ | === Survivor: Clinic === | ||
+ | A clinic is a gathering of medical minds to give back to the community. Often held in lower income areas, clinics offer free healing to anyone who needs it, as well as an opportunity for instruction from more experienced practitioners for those still mastering their crafts. | ||
+ | |||
+ | == Leveling Tiers == | ||
+ | : ''For the rewards for reaching the next tier, please see the specific [[Vocations]] pages'' | ||
+ | : ''For information on how to increase your stats, please see the [[Stats]] page'' | ||
+ | {| class="wikitable" style="margin:auto" | ||
+ | |- | ||
+ | ! Vocation !! Tier 1 !! Tier 2 !! Tier 3 !! Tier 4 !! Tier 5 | ||
+ | |- | ||
+ | | '''General''' | ||
+ | | | ||
+ | * None! | ||
+ | | | ||
+ | * Meet 4 characters | ||
+ | | | ||
+ | * Participate in 1 CE | ||
+ | * Meet a character with T2 or above in a vocation, one per vocation | ||
+ | | | ||
+ | * Participate in 3 CEs total | ||
+ | * Visit all boards in your region of residence | ||
+ | | | ||
+ | *Participate in 6 CEs total | ||
+ | * Help another character reach T4 in their vocation | ||
+ | * (TBD) | ||
+ | |- | ||
+ | | '''Mage''' | ||
+ | | | ||
+ | * Reach 10 Attunement | ||
+ | * 1 thread where your character studies magic with a T2 or higher mage | ||
+ | | | ||
+ | * Reach 12 Attunement | ||
+ | | | ||
+ | * Reach 15 Attunement | ||
+ | * Embark on a pilgrimage. | ||
+ | | | ||
+ | * Reach 18 Attunement | ||
+ | * Participate in a pilgrimage | ||
+ | * Assist with 2 bounties/commissions/expeditions | ||
+ | | | ||
+ | * Reach 20 Attunement | ||
+ | * Lead a pilgrimage | ||
+ | |- | ||
+ | | '''Militant''' | ||
+ | | | ||
+ | * Reach 10 Prowess | ||
+ | * 1 thread where your character practices fighting with a T2 or higher militant | ||
+ | | | ||
+ | * Reach 12 Prowess | ||
+ | | | ||
+ | * Reach 15 Prowess | ||
+ | * Participate in a tournament | ||
+ | | | ||
+ | * Reach 18 Prowess | ||
+ | * Participate in a tournament | ||
+ | * Complete 2 bounties | ||
+ | | | ||
+ | * Reach 20 Prowess | ||
+ | * Lead a tournament | ||
+ | |- | ||
+ | | '''Informant''' | ||
+ | | | ||
+ | * Reach 10 Dexterity | ||
+ | * 1 thread where your character practices spying with a T2 or higher informant | ||
+ | | | ||
+ | * Reach 12 Dexterity | ||
+ | | | ||
+ | * Reach 15 Dexterity | ||
+ | * Participate in a stakeout | ||
+ | | | ||
+ | * Reach 18 Dexterity | ||
+ | * Participate in a stakeout | ||
+ | * Intercept/forge 2 items of correspondence OR spy on 2 threads | ||
+ | | | ||
+ | * Reach 20 Dexterity | ||
+ | * Lead a stakeout | ||
+ | |- | ||
+ | | '''Artisan''' | ||
+ | | | ||
+ | * Reach 10 in any stat. | ||
+ | * 1 thread where your character practices their craft with a T2 or higher artisan | ||
+ | | | ||
+ | * Reach 12 in any stat | ||
+ | | | ||
+ | * Reach 15 in any stat | ||
+ | * Participate in a workshop | ||
+ | | | ||
+ | * Reach 18 in any stat | ||
+ | * Participate in a workshop | ||
+ | * Complete 2 commissions | ||
+ | | | ||
+ | * Reach 20 in any stat | ||
+ | * Lead a workshop | ||
+ | |- | ||
+ | | '''Survivor''' | ||
+ | | | ||
+ | * Reach 10 Fortune OR Health | ||
+ | * 1 thread where your character explores with a T2 or higher survivor | ||
+ | | | ||
+ | * Reach 12 in Fortune OR Health | ||
+ | | | ||
+ | * Reach 15 Fortune OR Health | ||
+ | * Participate in an expedition OR clinic | ||
+ | | | ||
+ | * Reach 18 Fortune OR Health | ||
+ | * Participate in an expedition (Doomsday) OR clinic (Medic) | ||
+ | * Make 2 unique lore discoveries (Doomsday) OR heal 2 large injuries (Medic) | ||
+ | | | ||
+ | * Reach 20 Fortune OR Health | ||
+ | * Lead an expedition (Doomsday) OR lead a clinic (Medic) | ||
+ | |} |
Latest revision as of 20:54, 4 June 2023
This article assumes that you have first read about the different Vocations.
As you spend time in Kotoll, your character will gain skills and stats, and you will be able to tailor and direct the areas where they grow. The system works on the basis of tiers, and each vocation has 5 tiers. The requirements to level up each vocation can be found below, within the leveling tier subsection.
All characters start with their choice of Primary Vocation at T2. You do not need to retroactively fulfill the T1 and T2 requirements for this vocation.
Contents
Multiclassing
Every character can gain levels in any vocation; however, the number of times a character can level up is limited. A character can only reach T5 in one vocation, T4 in two vocations, T3 in 3 vocations, and so on. This means that at maximum level, a characters vocation spread will look something like this: T1 Mage | T2 Informant | T3 Survivor | T4 Artisan | T5 Militant
This means that a character is not required to "max out" the vocation they joined as - you can always choose to change their primary vocation by leveling the new one up and surpassing the old. So for example, a character that joins as a Mage may at any time decide it would rather pursue the Informant track, and focus on leveling that up instead.
The system/cost for respeccing your vocations will be fleshed out in the future.
Core Quests
Each vocation has a core quest they must complete in order to progress in tier. Usually done by a group, CQs will be initially admin-run, though once a player reaches T4 in their vocation they will be able to run CQs themselves for leveling credits and rewards!
Mage: Pilgrimage
A pilgrimage is a time of reflection and expansion. Mages who participate in a pilgrimage will be expected to spend multiple days becoming attuned to the needs of their environment they live in. Mages make their first pilgrimage alone; all subsequent ones are done in the company of other mages.
Militant: Tournament
Tournaments are held often in Kotoll, and are a way for those who excel in martial arts to demonstrate and practice their skill. Often hosted by a militant or group of militants that have already found renown, they involve tests of prowess and may involve dueling, simulated skirmish, or even battling beasts.
Informant: Stakeout
When a higher ranking informant has a particular target in mind, they may enlist other spies to assist in information and infiltration. Whether orchestrated between noble houses, feuding merchants, or simple Plates vs Drench, stakeouts offer informants an opportunity to show just how sneaky they can be - or how adept they are at protecting their secrets!
Artisan: Workshop
A workshop is a gathering of artisans to exchange ideas and create new products. Under the guidance of a master craftsman, artisans of different specialties come together to produce a structure, performance, improvement, or item - the end result of which is a commission fee split between those who help!
Survivor: Expedition
An expedition is just that: an exploratory journey into an area previously poorly mapped or explored. Varying in risk, expeditions may feature traps, beasts, or simply pleasant walks in the wood. The end goal of an expedition is to find something new, be it valuable lore or unique items.
Survivor: Clinic
A clinic is a gathering of medical minds to give back to the community. Often held in lower income areas, clinics offer free healing to anyone who needs it, as well as an opportunity for instruction from more experienced practitioners for those still mastering their crafts.
Leveling Tiers
- For the rewards for reaching the next tier, please see the specific Vocations pages
- For information on how to increase your stats, please see the Stats page
Vocation | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
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General |
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Mage |
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Militant |
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Informant |
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Artisan |
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Survivor |
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