Vocations

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A character’s vocation, or class, is the area in which they specialize or gain skills. There are currently five vocations in Kotoll.

Your Primary Vocation (PV) is the one you currently have the highest level - called "tier" (T#) - in. If you have equivalent levels in more than one vocation, you must choose which one will be your primary. PV is used to calculate your character’s active income potential. During character creation, your choice of PV will affect starting skills and stats.

However, you do not need to keep the same primary vocation as you level up. For example, a character who joins as a T2 Informant may opt to focus leveling up Mage; in that case, once they reached T2 they would be able to choose Mage as their new PV. You can always change the vocation you choose to prioritize, just know that there are limits to how many vocations can reach a given tier! You can read more about this (multiclassing) on the Leveling page.

Vocation Trees

At T3 most of the vocations split into different specializations: these are called "trees", and represent different skillsets within the same area/theme. The simplest example is the Militant vocation, which is focused on combat. It splits into three different trees: one for melee fighting, one for ranged fighting, and one for combat leadership, which is also the most defensive of the three trees. They are all relevant to the vocation, but allow for natural differences in skillsets.

Mage

Main article: Mage

Wielders of the elements, mages are capable of learning great and powerful spells. Each mage will have access to elements they can wield. If you are a bound mage, this is limited to one (but one that can grow far more powerful than unbound). If you are unbound, you can learn up to four. Within the elements that you can learn as a mage, there are basic spells and strengths you can use alongside the more customized ones you receive with leveling. For the elements themselves, these magics upgrade the higher in a tier you are.

Militant

Main article: Militant

Militants are one of the most combat heavy classes you can pick. That being said, this class comes with three separate specializations that will allow for you to choose if you want to be up close and personal, a leader that guides the rest, or from a distance.

Informant

Main article: Informant

If you like being sneaky and getting into the middle of things without anyone realizing you are, perhaps Informant is up your alley. This class allows you to be stealthy, learn important information, steal from your enemies, and sell your information to the highest bidder.

Artisan

Main article: Artisan

Artisan is the least defined class, because it is the most varied one. You don’t have to only be a crafter to be an Artisan. This class will suit you if you want to be a painter, dancer, musician, businessman etc. It is also the only class which does not have different vocation trees - instead, the vocation itself will be tweaked to suit your specific needs. Just let an admin know what your goal is and which reward/s aren't fitting and we'll see what we can do!

Survivor

Main article: Survivor

Survivors get two separate specializations that you can choose between. Do you want to be the one that goes out into the unknown and comes back with cool trinkets? Or are you more of a healer, wanting to be able to teach and mend those around you?