Difference between revisions of "Abilities"
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+ | [[Category:Systems]] | ||
+ | |||
+ | :''See also: [[Levelling]], [[Vocations]]'' | ||
+ | |||
+ | == How Abilities Work == | ||
+ | |||
+ | Abilities are skills or benefits you can gain for your character. There are two separate ability options: | ||
+ | * Active | ||
+ | * Passive | ||
+ | |||
+ | === Active Abilities === | ||
+ | Active abilities are ones that your character can essentially "activate". Many of these require passive abilities in order to be able to use them. | ||
+ | |||
+ | === Passive Abilities === | ||
+ | Passive abilities are ones your character learns that are or become innate to your character depending on what they've learned and what path they want to go down. For example, a mage might have Water Manipulation which is an inherent ability that allows them to manipulate water whenever, but would not be as specific as an active ability like Wavemaker would be. | ||
+ | |||
+ | === Upgraded Abilities === | ||
+ | Each ability has 4 options beneath it which are considered their upgrades. When you level your character, you have the option of keeping the baseline ability or upgrading it to be stronger. For abilities that require passive abilities, you only need to have the base passive magic in order to be able to unlock and upgrade any active ability. | ||
+ | |||
Abilities are skills or benefits you can gain as your character levels up (see Levelling). | Abilities are skills or benefits you can gain as your character levels up (see Levelling). | ||
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Most active abilities require passive abilities before they can be attained. | Most active abilities require passive abilities before they can be attained. | ||
− | === Active Abilities | + | == How to Get Abilities == |
+ | |||
+ | Abilities are acquired through leveling your class. You can also get more via in-game events as rewards. | ||
+ | |||
+ | == Active Abilities == | ||
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− | + | == Passive Abilities == | |
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Latest revision as of 03:50, 8 August 2023
Contents
How Abilities Work
Abilities are skills or benefits you can gain for your character. There are two separate ability options:
- Active
- Passive
Active Abilities
Active abilities are ones that your character can essentially "activate". Many of these require passive abilities in order to be able to use them.
Passive Abilities
Passive abilities are ones your character learns that are or become innate to your character depending on what they've learned and what path they want to go down. For example, a mage might have Water Manipulation which is an inherent ability that allows them to manipulate water whenever, but would not be as specific as an active ability like Wavemaker would be.
Upgraded Abilities
Each ability has 4 options beneath it which are considered their upgrades. When you level your character, you have the option of keeping the baseline ability or upgrading it to be stronger. For abilities that require passive abilities, you only need to have the base passive magic in order to be able to unlock and upgrade any active ability.
Abilities are skills or benefits you can gain as your character levels up (see Levelling).
The following table shows all abilities available to choose from. There are active abilities and passive abilities. Most active abilities require passive abilities before they can be attained.
How to Get Abilities
Abilities are acquired through leveling your class. You can also get more via in-game events as rewards.
Active Abilities
Mage | Informant | Militant | Healer | Scavenger | General |
---|---|---|---|---|---|
Fireball Requirements: Fire Manipulation
Requirements: Wood Manipulation
Requirements: Metal Manipulation Tags: Mage
Lightning Strike Requirements: Lightning Manipulation Tags: Mage
Requirements: Electricity Manipulation Tags: Mage
Gusts Requirements: Wind Manipulation Tags: Mage
Requirements: Water Manipulation Tags: Mage
Requirements: Water Manipulation Tags: Mage
Manifest Light Requirements: Light Manipulation Tags: Mage
Requirements: Light Manipulation Tags: Mage
Manifest Shadow Requirements: Shadow Manipulation Tags: Manipulation
. Bloodworking Requirements: Blood Manipulation Tags: Mage
Requirements: Poison Manipulation Tags: Mage
Requirements: Disease Manipulation Tags: Mage
|
Alternate Persona Requirements: Illusion Tags: Informant
.
Requirements: Camouflage Tags: Informant/Scavenger
Requirements: Creation Tags: Informant
Requirements: Stealth Tags: Informant
Tags: Informant
Requirements: Stealth Tags: Informant
|
Rallying Cry Requirements: Persuasion Tags: Militant
Tags: Militant
Tags: Militant
Tags: Militant
|
Field Work Requirements: Resourcefulness OR Identify Disease/Illness Tags: Healer
Tags: Healer
Tags: Healer
Tags: Healer
Requirements: Metalworking/Electrician Tags: Mage, Healer
Cure Wounds Tags: Healer
Tags: Healer
Requirements: Resourcefulness, Identify Diseases/Illness Tags: Healer, Scavenger
|
Create Traps Tags: Scavenger
Area Scan Tags: Scavenger
Tags: Scavenger
Tags: Scavenger
Requirements: Lucky Tags: Scavenger
|
Creation Tags: Mage, Informant, Scavenger, Healer, Militant
|
Passive Abilities
Mage | Informant | Militant | Healer | Scavenger | General |
---|---|---|---|---|---|
Fire Manipulation Tags: Mage
Tags: Mage
Tags: Mage
Tags: Mage
Lightning Manipulation Tags: Mage
Tags: Mage
Tags: Mage
Tags: Mage
Tags: Mage
Blood Manipulation Tags: Mage
Tags: Mage
Tags: Mage
|
Stealth Tags: Informant
Camouflage Tags: Informant/Scavenger
Tags: Informant
Evasive Maneuvers Tags: Informant/Militant
|
Melee Weapon Proficiency Tags: Militant
Ranged Weapon Proficiency Tags: Militant
Tags: Militant
Tags: Militant
|
Practical Application Tags: Healer
Tags: Healer
Tags: Healer
Tags: Healer
|
Sixth Sense Tags: Scavenger
Tags: Scavenger
Tags: Scavenger
Tags: Scavenger
Tags: Scavenger
|
Persuasion Tags: Mage, Informant, Scavenger, Healer, Militant
Tags: Mage, Informant, Scavenger, Healer, Militant
Tags: Mage, Informant, Scavenger, Healer, Militant
Tags: Mage, Informant, Scavenger, Healer, Militant
|