Militant
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Militants are one of the most combat heavy classes you can pick. That being said, this class comes with three separate specializations that will allow for you to choose if you want to be up close and personal, a leader that guides the rest, or from a distance.
Vocation Trees
- Fighters are the most face to face of the specializations, considered to be the melee class. In this specialization you will gain proficiency with hand to hand weapons and getting up close and personal.
- Leaders are somewhat considered decent at both ranged weapons and close range weaponry, but their focus tends to be in working with their peers. This class is the most defensive of the three and will often have ‘troops’ they become in charge of.
- Rangers are those that wish to specialize in bows and guns and other long range weaponry. They prefer to stay at a distance and unleash themselves.
Tiers
- See also: Leveling#Leveling_Tiers
Tier 1
- Cadet | You can use a basic weapon of your choice without hurting yourself. Usually.
- Basic weapon proficiency | Add your PRO stat to all attack rolls made with your chosen weapon
Tier 2
Soldier
- Advanced weapon proficiency | Once per thread, you can choose to roll with advantage when using your chosen weapon
- Basic weapon proficiency in any weapon you pick up
- Four times per season you can be paid to train with another character
Tier 3
- +3 Health
Fighter | Leader | Ranger |
---|---|---|
Brawler
Skillset Basic: All weapons Advanced: 1 Master: 1 |
Captain
Skillset Basic: All weapons Master: 1 |
Sharpshooter
Skillset Basic: All weapons Advancedy: 1 Master: 1 |
Tier 4
- Bloodlust | You can attack twice per round
- You can host tournaments
Fighter | Leader | Ranger |
---|---|---|
Champion
Skillset Basic: All weapons Advanced: 1 Master: 2 |
Colonel
Skillset Basic: All weapons Advanced: 1 Master: 1 |
Marksman
Skillset Basic: All weapons Advanced: 1 Master: 2 |