Militant

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Militants are one of the most combat heavy classes you can pick. That being said, this class comes with three separate specializations that will allow for you to choose if you want to be up close and personal, a leader that guides the rest, or from a distance.

Vocation Trees

  • Fighters are the most face to face of the specializations, considered to be the melee class. In this specialization you will gain proficiency with hand to hand weapons and getting up close and personal.
  • Leaders are somewhat considered decent at both ranged weapons and close range weaponry, but their focus tends to be in working with their peers. This class is the most defensive of the three and will often have ‘troops’ they become in charge of.
  • Rangers are those that wish to specialize in bows and guns and other long range weaponry. They prefer to stay at a distance and unleash themselves.

Tiers

See also: Leveling#Leveling_Tiers

Tier 1

  • Cadet | You can use a basic weapon of your choice without hurting yourself. Usually.
  • Basic weapon proficiency | Add your PRO stat to all attack rolls made with your chosen weapon

Tier 2

Soldier

  • Advanced weapon proficiency | Once per thread, you can choose to roll with advantage when using your chosen weapon
  • Basic weapon proficiency in any weapon you pick up
  • Four times per season you can be paid to train with another character

Tier 3

  • +3 Health
Fighter Leader Ranger

Brawler

  • Master weapon proficiency | Once per thread you can choose to double the damage dealt on an attack with your chosen weapon, declared before the roll
  • Gain advanced proficiency with a new melee weapon

Skillset

Basic: All weapons Advanced: 1 Master: 1

Captain

  • Master weapon proficiency | Once per thread you can choose to double the damage dealt on an attack with your chosen weapon, declared before the roll
  • Rallying Cry | Once per thread you can rally your troops, giving all allies in sight advantage on their next roll

Skillset

Basic: All weapons Master: 1

Sharpshooter

  • Master weapon proficiency | Once per thread you can choose to double the damage dealt on an attack with your chosen weapon, declared before the roll
  • Gain advanced proficiency with a new ranged weapon

Skillset

Basic: All weapons Advancedy: 1 Master: 1

Tier 4

  • Bloodlust | You can attack twice per round
  • You can host tournaments
Fighter Leader Ranger

Champion

  • Gain master proficiency in a second weapon
  • Dual-wield melee weapons

Skillset

Basic: All weapons Advanced: 1 Master: 2

Colonel

  • Shrug it Off | Once per combat, choose to take half damage from an attack
  • Fight Me! | Once per thread, challenge an enemy. They will focus attacks on you for the next 2 rounds.
  • Gain advanced proficiency with a new weapon

Skillset

Basic: All weapons Advanced: 1 Master: 1

Marksman

  • Crit Master | Your critical hit threshold is dropped by 10%
  • Gain master proficiency in a second weapon

Skillset

Basic: All weapons Advanced: 1 Master: 2

Tier 5

  • Juggernaut | You are fully resistant to melee attacks
Fighter Leader Ranger

Warrior

  • Roll with advantage on all melee attacks
  • Gain a unique melee weapon with master proficiency

Skillset

Basic: All weapons Advanced: 1 Master: 3

General

  • Roll with advantage on all defense rolls
  • Gain a unique defensive item/weapon with master proficiency

Skillset

Basic: All weapons Advanced: 1 Master: 2

Deadeye

  • Roll with advantage on all ranged attacks
  • Gain a unique ranged weapon with master proficiency

Skillset

Basic: All weapons Advanced: 1 Master: 3