Difference between revisions of "Vocations"
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A character’s vocation, or class, is the area in which they specialize or gain skills. There are currently five vocations in Kotoll. | A character’s vocation, or class, is the area in which they specialize or gain skills. There are currently five vocations in Kotoll. | ||
− | Your Primary Vocation (PV) is the one you currently have the highest level in. If you have equivalent levels in more than one vocation, you must choose one | + | Your Primary Vocation (PV) is the one you currently have the highest level - called "tier" (T#) - in. If you have equivalent levels in more than one vocation, you must choose which one will be your primary. PV is used to calculate your character’s active income potential. During character creation, your choice of PV will affect starting skills and stats. |
− | However, you do not need to keep the same primary vocation as you level up. For example, a character who joins as a T2 Informant may opt to focus leveling up Mage; in that case, once they reached T2 they would be able to choose Mage as their new PV. You can always change the vocation you choose to prioritize, just know that there are limits to how many vocations can reach a given tier! | + | However, you do not need to keep the same primary vocation as you level up. For example, a character who joins as a T2 Informant may opt to focus leveling up Mage; in that case, once they reached T2 they would be able to choose Mage as their new PV. You can always change the vocation you choose to prioritize, just know that there are limits to how many vocations can reach a given tier! You can read more about this (multiclassing) on the [[Leveling]] page. |
+ | |||
+ | == Vocation Trees == | ||
+ | At T3 most of the vocations split into different specializations: these are called "trees", and represent different skillsets within the same area/theme. The simplest example is the Militant vocation, which is focused on combat. It splits into three different trees: one for melee fighting, one for ranged fighting, and one for leadership, which is also the most defensive of the three trees. | ||
== Mage == | == Mage == |
Revision as of 19:37, 5 June 2023
A character’s vocation, or class, is the area in which they specialize or gain skills. There are currently five vocations in Kotoll.
Your Primary Vocation (PV) is the one you currently have the highest level - called "tier" (T#) - in. If you have equivalent levels in more than one vocation, you must choose which one will be your primary. PV is used to calculate your character’s active income potential. During character creation, your choice of PV will affect starting skills and stats.
However, you do not need to keep the same primary vocation as you level up. For example, a character who joins as a T2 Informant may opt to focus leveling up Mage; in that case, once they reached T2 they would be able to choose Mage as their new PV. You can always change the vocation you choose to prioritize, just know that there are limits to how many vocations can reach a given tier! You can read more about this (multiclassing) on the Leveling page.
Vocation Trees
At T3 most of the vocations split into different specializations: these are called "trees", and represent different skillsets within the same area/theme. The simplest example is the Militant vocation, which is focused on combat. It splits into three different trees: one for melee fighting, one for ranged fighting, and one for leadership, which is also the most defensive of the three trees.
Mage
- Main article: Mage
Sling some fire, shake it up
Militant
- Main article: Militant
Swordy McWordy or Shooty des Hooty
Informant
- Main article: Informant
Artisan
- Main article: Artisan
Survivor
- Main article: Survivor