What to do next?
You've been accepted! Awesome! So now you're probably asking yourself; what now?
Well, we know it can be a little bit overwhelming so we’ve gone ahead and broken it down into a few different categories depending on whether you’re stuck in Ok’Kotoll currently and whether you’re traditionally from there! Just click on one of the main headings to expand the section. And from there, we've broken it down between the classes for some ideas on what you guys can get started working on or what you can build your characters around from here on out:
Aristocrats
- You’re likely living on POINT or as part of the POD Plate. It’s up to you to decide how you want your living situation to be, but you’re likely going to be fine during the lockdown.
- You can work for the business that your House is in, either by working adjacent to it or figuring out how to get into it deeper with shops and the like. (Example being, Sunjata’s a Bratena which means he’s working as an Enforcer currently, so I have threads of him doing his job which also helps with his leveling being an Informant!).
- You can work on combining it with your vocation! Maybe you’re from a House that isn’t located in Unk’Kotoll, perhaps you’re a guest on POINT with one of the current heads or maybe you’re living in the hotel or a condo for the time being and decide now is the time to work on bettering yourself. Mages can always train and work their elements, Informants can try to get information, Militants can train others or take part in tournaments, Artisans can focus on picking up things for their craft and crafting them, and Survivors can learn from the medical center if they’re medical side or work on their scavenging skills both on the Plates or in the Drench.
Bourgeoisies
- Not quite Aristocrat levels of freedom within the Plates, but you are more likely to be able to traverse between it and the Drench without so many questions. Because of this, you can work on having shops Plate-side that get their items from the Drench, or doing some secretive work with the Drenchers as spies on Plate-side.
- You’re likely living in POD as well, own a condo or an apartment feasibly well. You might not need to worry about money too much. You’re pretty well off in comparison to the rest of the classes (aside from the Aristocrats).
- Plenty of options for jobs, though choosing something relating to your vocation might be up your alley. Maybe you work with the military or enforcers. You can work in the stores or cafes or restaurants on the Plate. Maybe you work with the Aristocrats on POINT and take care of their houses?
Specialists (Plate Side)
- This one is more about proving yourself, so your character might be more driven into their jobs and vocations or simply getting an idea of what the Plates are like. This class is focused more on mercenaries, so feel free to get to know some Platers and work on training and honing your skills.
- It’s reasonable for you to have plenty of contacts with the Platers, but the availability of knowing a few within the Drench as well.
- You likely have an apartment on POD.
Specialists (Drench Side)
- Seen as slightly higher to the Drenchers, you’re got one foot up top and one down below. Similarly to the Specialists of Plate side, you’re likely working as mercenaries or proving yourself as a decent militant. It’s totally reasonable for you to have a few Plate contacts for training, though far more options with the Drench.
Proletariats
- Because Proletariats are basically completely in the Drench aside from jobs that would take them top-side, it’s up to you to decide what you want to do with your Drencher! You could be someone that works strictly down below, working with the community down below during this lockdown event, or you can be one of the Drenchers that works up top (warehousing, restaurants, train workers, etc) – even so much as in POINT for the noble houses if you’re trusted enough. If you have ideas, we’d love to hear them!
Immigrants
- This one is about making a life for yourself here. You likely live in the Drench and will need to focus on getting a job to get some money flowing as well as working on your vocation. You could do any of the jobs within the Drench; maybe you’re a worker for a café within it or maybe you’ve brought a unique thing/experience only your previous country has in the hopes of showing it off to Ok’kotoll to support the next chapter of your life.
Aristocrats
- You could be visiting from another state and gotten trapped in the lockdown. You would either be living in POD in the hotels, crashing with a friend in their condo or apartment, or lucky enough to live with the houses on POINT as their guests.
- You’re free to work on your vocation as well as finding small, menial jobs to make the time go by (anything from working/running a shop on the Plates or lounging and thriving with the houses that could be hosting you). (Or maybe you decide you want to be a conspirator for things, given the tension here?)
Bourgeoisies
- You’re more than likely just visiting from another state and got stuck here. Similarly, you’re likely living in the hotels or motels of POD or crashing on a couch with some friends.
- You don’t have to worry about funding the stay for the hotels that much, unless you have issues getting money from where you came from.
- You can work on your vocation and/or find jobs to help pay the difference or make friends with those higher up that might be able to help out the funding.
Specialists (Plate Side)
- You’re probably just visiting and weren’t intending on staying here for a long period of time. Money is likely difficult to come by once you’ve run out of the amount you initially thought you needed.
- You could be taking up smaller jobs on the Plates such as working at a cafe or bar, working in the shopping district, helping out in POD, etc. You can also continue to work on your vocation with the potential of being noticed by the higher classes.
Specialists (Drench Side)
- Again, you’re likely just visiting and have gotten trapped with the trains being blocked from leaving. You’re probably living in the tourist section of the Drench (think Light’s Edge). It’s expensive, however, and you’ll likely run out of funding quickly unless you pick up a job in the meantime.
Proletariats
- A little worse off than the Drench Specialists, you only have the potential of being able to afford the cheaper housing and motels within the Drench, able to pay by working or bartering with the place you’re staying in.
- Things can be difficult, but Proletariats to Proletariats, regardless of whether they come from Unk’Kotoll or are visiting, are often quite friendly amongst one another.
Immigrants
- You’ve likely spent quite a bit of money to get here and get stuck in the lockdown. You’ll have to decide if you wish to stay here permanently, or until you can get enough money to leave once the lockdown lifts.
- You’ll need to find work and are likely living in the more difficult spots unless you’re crashing with a friend.
Mage
- There’s always something for mages to do. Perhaps you’re working your ass off at your daytime job and don’t have much time to study, or perhaps you’re a lucky noble with all the time in the world to dive into it. Odd jobs are always available, but more permanent positions are rare during the lockdown as the currently employed mages cling to them.
- Training/study options are good, if you’ve got the money.
Militant (Plate Side)
- If you’re a local, chances are you’re already employed by the Enforcers, or a smaller, niche security firm.
- If you’re not a local, you have two broader options. One would be to seek employment unrelated to your vocation, the other would be to try to break into the local market.
- Training options are good.
Militant (Drench Side)
- Regardless of your origin, lawful work related to your vocation is incredibly difficult to come by. Unlawful work for the Drench Kings, however, is more lucrative (and dangerous) than ever.
- Training options are good.
Informant
- You’re in paradise, baby. Whether you seek lawful or unlawful vocational employment, informants - especially field agents - are hot property at the moment. One side is racing to figure out who did the deed, the other is racing to prevent it from getting out.
- Training options are so-so, but actual missions are being carried out everywhere, all the time.
Artisan
- Generally speaking, employment options are very good. However, if your particular craft or store specializes in goods that are difficult to source in Ok’kotoll, you are likely to fall on hard times - unless you want to contract a smuggler, of course.
- Artisans active in the Drench might suffer a bit more, simply because their clientele has fallen on harder times.
- On the Plate side, many Artisans have taken to hosting overpriced workshops to keep the Aristocrats entertained.
Survivor (Doomsday Tree)
- Unlawful employment in the Drench is plentiful, but dangerous. Frequently, smuggling operations are run by both Militants and Doomsday Survivors, with a sprinkling of Informants or Mages thrown in to grease the wheels.
- Lawful employment is scarce. A small, well-off group of Survivors Plate-side have taken their booby-trapping skills and experience into creating escape rooms.
Survivor (Medic Tree)
- Employment generally remains good, both in the Drench and the Plates.
- Drench side doctors, however, may suffer a shortage of medical supplies thanks to the lockdown. Their patients may struggle with paying the fees.
- Training options are good..if you have the money.
This is a work in progress, but as more ideas come to mind, they'll get added in!
Smuggling
- Want to take charge of a smuggling operation? There’s many ways to do it, and many characters to involve! For example, Informants for information regarding guard movements or to escape with small deliveries, Militants as convoy guards, Artisans to make clever gimmicks and devices to ease operations, Mages - especially ones that can affect surroundings - to make smugglers less likely to be noticed, etc.
Medical Fields
- There's quite a variety of options when it comes to entering the medical field in Kotoll that aren't entirely related to being a survivor medic tree vocation. They will need informants to deal with any legal trouble, they also need artisans to help create new machinery and other important parts within the hospital walls.
Stores
- You can be a part of any kind of store, whether it's clothing or technology (like phones or radios, televisions in some instances, maybe you live on the Plates and you want to sell cars?) This would also require a variety of people. It's a good spot for informants to get information from patrons entering their stores. It's also a good place for Artisans to sell their items or gain inspiration for new ones. Maybe you're a mage that wants to sell magic infused items eventually?
Of course, if you have any other ideas that don’t fit in these slots and aren’t sure if it’s a feasible option, please reach out to us! We’re happy to help you get some direction for your characters!
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